What Qualifies
All five cards must be 9s or 10s. Suits do not matter, and any single card above a 10 ends it: an ace, a King, a Queen, or a Jack, including a Jack that would have become a bower once trump was named.
Not every table sets the bar that high. A common looser version qualifies three 9s or three 10s regardless of the other two cards, called farmer's hand clean, and a looser one still takes any three cards from among the 9s and 10s, called farmer's hand mixed. Both fire far more often than the strict version, so it is worth settling which one you are playing before the first deal rather than while somebody is holding the hand.
Throw It In, or Go Under
A table runs one of two remedies, not both:
- Redeal. The cards are all discarded, the same dealer shuffles and deals again, and bidding restarts from the dealer's left. Nothing is scored and the cards never come into play. If the fresh deal produces another qualifying hand it goes again, but only so far: after three redeals the next hand stands however weak it is.
- Going under. The deal stands. The player gives up three cards, takes the three undealt cards from the kitty, and bidding starts normally. Also called trading with the kitty, or going under the table.
At a live table the trade is the player's call: you decide your cards are worth less than three unknowns and say so. Most rule sheets have you show the three you are giving up, so the rest of the table can see the hand really qualified.
Usually one player trades per deal. A few versions let a second one go too, though after the first trade the kitty holds three cards somebody has just thrown away, so there is not much in it. Who gets first refusal when two hands qualify is unsettled: some tables go first to speak, some give it to whoever sits nearest the dealer's left, and some call a misdeal and start over.
When You Have to Call It
Tables split two ways on this, and it is worth settling alongside the threshold rather than in the middle of a deal.
The common convention is that you call it the moment you pick up your cards, before anyone has bid. You say "farmer's hand," show the cards that qualify, and the table either throws the deal in or lets you trade. Rule sheets that spell the timing out tend to put it exactly that way: the hand is declared before bidding for trump, not during it.
The other convention only lets you call it on your turn to bid, in place of bidding. That one costs you something, because the call is your action for the round. You have given up your chance to order the up-card or name a suit in round one, and the bidding moves straight on to the next player. Some descriptions of going under build that cost into the definition, treating the trade as a declaration that you are not competing for the bid in the current round.
Either way, the window closes once bidding is underway. Sit on a farmer's hand and let the player ahead of you order up, and the claim is gone: you play what you were dealt. Few rule sheets bother to write that part down, but it is the whole point of having a window. Waiting is worth points. A player who can call late gets a free look at who takes the bid, and a dead hand costs far less when your partner called trump than when an opponent did. Being able to throw the deal in only in the cases where it hurts you stops being a fairness rule and turns into insurance nobody agreed to sell you. Calling before anyone acts keeps it a fairness rule.
Why the Hand Is Unplayable
Your best card is a 10, and 10 beats exactly one thing: the 9 of the same suit. Name any suit trump and your trump holding is the bottom of it. Defend, and nothing you hold takes a trick off anyone who called. There is no trump choice, no timing, and no partner good enough to get a trick out of it.
That is the difference between this rule and Ace No Face, and it is why this one draws less argument. An ace with four low cards is a real trick if you time it. A farmer's hand is not a weak hand, it is no hand, and your partner spends five tricks effectively alone against two, with none of the loner bonus that would normally come with playing a hand by yourself.
The case against the rule is that taking bad hands is part of the game, and that learning to defend from a dead seat teaches you something. It is a fair argument. It is also five tricks of watching.
How Often It Happens
About one deal in 759 for any particular player, which makes it the rarest of the redeal triggers by some distance. Most regular players have seen one. Nobody sees them often.
The looser thresholds are a different game. Three 9s or three 10s lands about one deal in 27 per player, so somebody at a four-handed table has it roughly every seventh deal. Any three cards from among the 9s and 10s is about one in five per player, which is often enough that the trade stops being an event and starts being part of the deal.
How It Works on detroit.games
Off by default. It is a toggle in the game settings when you create a game, and the house-rules Just Deal button turns it on alongside Ace No Face. Games waiting for players carry a "Farmer's Hand" badge in the lobby list and detail panel, so you can see it before you sit down.
The threshold is the strict one, with no looser setting, and the rule on its own gives you the redeal. A second toggle underneath it, Going Under, switches to the trade instead, and the badge then reads "Farmer's Hand (going under)".
One thing differs from a live table: the trade is required rather than offered. The server has already checked the hand, so there is nothing to claim and nothing to decline. You pick three cards to give up, and that is the whole decision.
The timing question above never comes up here either. Every hand is checked as it is dealt and the trade is settled before bidding opens, so there is no window to miss. The player who trades then bids in their normal position, in turn from the dealer's left like everyone else: taking the trade does not cost them their bid in round one.
The cards are shown, the way they are at a live table. The qualifying hand goes face up for everyone while that player chooses, the three they give up leave the table, the two they kept stay up for a couple of seconds so everyone can see which three went, and then their replacement cards are dealt in. Two of the five are public for the rest of the hand, which is the real cost of the trade and worth weighing before you take it. A redealt hand goes face up the same way, for 10 seconds, before the new deal.
When two hands qualify, the one nearest the dealer's left trades and the other plays what it was dealt, unshown. Both forms behave the same in three-handed Cutthroat.
See Also
The euchre rules page covers the deal this interrupts and where the kitty comes from. Ace No Face is the milder version of the same idea, and Stick the Dealer is the house rule that runs the other way, forcing a hand to be played rather than thrown in.